Base Attack: A zombie has a base attack bonus equal to 1/2 its Hit Dice. Until then, a severed part acts on the zombie’s initiative and has its own action and movement. Armor Class. Second Import Added the Ash part and the slam does not show up in the actions Undead Fortitude. Medium Any damage it takes is subtracted from the zombie’s hit points. [2], Around 1479 DR, ash zombies were common in the abandoned parts of Neverwinter,[3] and in Thundertree.[4]. 9-16: One arm is severed from the zombie if it has any arms left. Same thing with an animated suit of armor or a wolf. ECOLOGY. This website exists thanks to the contribution of patrons on Patreon. Dinosaur Size: Playing on a grid where one inch = 5 feet, I want to mount the miniatures onto round bases. Damage: Natural and manufactured weapons deal damage normally. Strahd zombies are undead that serve the vampire Strahd von Zarovich. INT. A zombie retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature.A zombie also gains a slam attack. Dungeons And Dragons 5e Dungeons And Dragons Homebrew Dungeons And Dragons Characters Monster Characters Dnd Characters Dnd Stats Dnd Stories Rpg World Dnd Classes. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Cultist - Yeah, it would seem that this creature would have a CR of 1/8, but its defensive CR is 1/8 while its offensive CR is 1/4. The list of monster pairs like what you're looking for is very short, and reverse-engineering the differences might be more hassle than it's worth. Size They were almost mindless, but could be given simple commands, such as "kill anyone who opens the treasure chest." A zombie has a base attack bonus equal to ½ its Hit Dice. On a success, the zombie drops to 1 hit point instead. Rules from DMG for adjusting Offensive CR (DMG Creating a Monster Stat Block) Now look at the attack bonus suggested for a monster of that challenge rating. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. ... star spawn, or undead that reaches 0 hit points dies instantly, rising as a zombie after 1 minute if nothing raises it beforehand. Ash Puff. If we simply refer to a monster as its monster name, our players will more likely think of it as a stat block and not a visceral threat. 5e Senses darkvision 60 ft., passive Perception 8, Languages understands the languages it knew in life but can’t speak. Whenever the zombie takes at least 5 bludgeoning or slashing damage at one time, roll a d20 to determine what else happens to it: 1-8: One leg is severed from the zombie if it has any legs left. 9-16: One arm is severed from the zombie if it has any arms left. He’s incredibly powerful, with the ability to use Reverse Gravity, a 7th level spell, at will. I’ve typically limited Villains to creatures with a minimum of 10 Intelligence. If the zombie is reduced to 0 hit points, all parts of it die. Attacks. Ash zombies were normal undead warped and mutated by the powerful energies released by the eruption of Mount Hotenow. Ash Zombie 111. Claw. On a success, the zombie drops to 1 hit point instead. If it has both arms, it can crawl. The location of three essential magic items (Tome of Strahd, Sunsword, and the Holy Symbol of Ravenkind), the identity of an npc ally, and the location of Strahd himself are determined by a reading from the Tarokka Deck. Reply. 5th Edition Statistics[1] A monster’s type speaks to its fundamental nature. Undead include walking corpses, such as vampires and zombies, as well as bodiless spirits, such as ghosts and specters. The 5E D&D monsters in Icewind Dale: Rime of the Frostmaiden include quite a few reprints for convenienceâ s sake and quite a few fun new ones too. Straining to grasp you, this group of zombies are so tightly packed together it seems to be a single mass of undead, flailing limbs.. Zombies are one of the most used and abused of the mindless undead. Monster Presets: Use Preset. Excited to run it. This stat block mechanically represents his abilities in a D&D world situation. Challenge rating Hit: 3 (1d4 + 1) piercing damage. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of a particular type. Attacks: A zombie retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. As a result, the enderman (and other mobs I’ll be doing in the future) are best suited for use against low-to-mid level characters. On a success, the zombie … Undead The severed head has a speed of 0 feet. [3], Ash zombies were normal undead warped and mutated by the powerful energies released by the eruption of Mount Hotenow. The addition of the stat blocks cleared up the confusion about the abilities of the cohorts. For Spellcasting lists, use > to reverse-indent. Loathsome Limbs. Describe the zombies as shapes or figures with dead eyes and bloody mouths. Use _ to italicize and ** to bold. Neutral evil A Strahd zombie doesn’t require air or sleep. Curse of Strahd is a fairly free-form adventure where the characters are drawn into Barovia and must defeat Strahd to escape. An ash zombie was a special type of undead created by the powerful energies released in the wake of the eruption of Mount Hotenow, in 1451 DR.[2] People also called them scrabblers and dustwalkers. Obviously, the template is a conglomeration of many different abilities, but I wanted to provide the syntax/formatting for all the major components that could be in a block. Multiattack. The first time the zombie takes damage, any living creature within 5 feet of the zombie must succeed on a DC 10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute.  1⁄4 Wiki Le Monde des Royaumes Oubliés (French), Creatures with a challenge rating less than 1 (5e), https://forgottenrealms.fandom.com/wiki/Ash_zombie?oldid=491634. It can make a bite attack, but only against a target in its space. ACTIONS. ... Plus with 5e’s bounded accuracy, the zombies/skeletons have an acceptable chance of hitting legitimately. Undead Nature. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Keyword(s) The false hydra can take 3 legendary actions, choosing from the options below. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Actions Slam: Melee Weapon Attack: +3 … Saved by Norman Valenti. A creature can repeat the saving throw at the end of each of its turns, ending the effect on it early with a successful save. For the purposes of this series, villains are defined as individuals that act as either instigators of complex local, city-wide, or country-wide plots, or creatures that can act as the main antagonist for one or more adventures. Welcome to my 5e conversion of stat blocks from Elder Evils! Howdy. Ash zombies were capable of creating unnatural ashes from their bodies and using them as a weapon.When attacked, a puff of this ash might erupt from the ash zombie. Zombie, Ash by Almega-3 on DeviantArt. Size limits don’t apply to this, so even the largest threat is still going to get affected by this spell. Multiattack. 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